Building Interiors

Building interiors in Wanderfolk are fully explorable spaces inside 18 building types, each procedurally styled to match the village’s biome culture. Interiors contain functional crafting stations, NPCs following daily schedules, and atmospheric particle effects that bring each space to life.

Entering Buildings

Walk up to a building entrance and press E to enter. Access requires +50 reputation with the village — strangers can’t walk into people’s homes and workshops uninvited. Public buildings like taverns and temples may have lower thresholds.

Once inside, you’ll see the interior layout with furniture, equipment, and sometimes NPCs going about their daily routines.

Building Types with Interiors

BuildingInterior Features
BlacksmithForge, anvil, cooling barrel, weapon racks
Tavern / InnCommon room, long tables, hearth, bar counter
TempleAltar, candles, prayer benches, religious artifacts
Home (small)Bed, table, storage chest, personal effects
Home (large)Multiple rooms, kitchen area, bedroom
ShopkeeperDisplay shelves, counter, back storage
BakeryOven, flour bins, bread racks
HerbalistDrying herbs, mortar and pestle, potion shelves
BarracksWeapon racks, training dummies, bunks
Great HallThrone/seat of power, long feast table, banners
GranaryGrain stores, sacks, storage bins
MillGrinding wheel, flour output, grain input
WorkshopWorkbench, tools, project materials
StableHay bales, troughs, stall dividers
GuildhallMeeting table, ledgers, craft displays
LibraryBookshelves, reading desks, scrolls
BreweryFermentation vats, barrels, tasting area
Guard TowerLookout post, weapon storage, signal horn

Biome-Cultural Styling

Interiors reflect the culture of their village:

  • Cragborn (Mountains) — rough-hewn stone walls, iron fixtures, fur rugs, runestone carvings
  • Meadowfolk (Meadow) — wooden beams, wildflower arrangements, warm hearth glow
  • Tidefolk (Coast) — driftwood furniture, shell decorations, rope netting, nautical maps
  • Sunsworn (Desert) — sandstone walls, colorful tiles, hanging lanterns, incense
  • Crystalsingers (Crystal Caves) — crystal-embedded walls, prismatic light, geode furniture

Other cultures follow similar patterns — each biome’s architectural tradition extends into the interior.

NPC Schedules & Interiors

NPCs move between interior and exterior spaces as part of their daily schedule. The blacksmith works at the forge during the day and sleeps in the back room at night. The tavern keeper tends bar in the evening. The priest holds morning services at the temple altar.

This means you’ll find different NPCs inside buildings at different times of day. Visit the tavern at night to find the village gathered for drinks and stories. Check the smithy at dawn to catch the blacksmith starting the day’s work.

Crafting Stations

Many interiors contain functional crafting stations. The blacksmith’s forge allows smithing, the kitchen in the tavern allows cooking, the herbalist’s workshop has an alchemy table. These work identically to freestanding crafting stations but are sheltered inside buildings.

Atmosphere

Each building type has its own particle system that brings the interior to life:

BuildingParticlesEffect
Tavern / InnEmbersWarm drifting sparks from the hearth
BlacksmithForge sparksBright sparks that dance across the room
TempleSerenitySoft candlelight particles and gentle glow
LibraryDust motesFloating specks in shafts of light
BakeryHeat shimmerWarm rising particles near the oven
BrewerySteamWisps rising from fermentation vats

Particles are subtle but persistent — they create a sense of warmth, activity, and lived-in texture without cluttering the screen.

Tavern Performers

When evening falls, performer NPCs enter the tavern and take the stage. Culturally authentic songs play with positional audio — louder near the stage, softer at the edges of the room. Nearby villagers gather at tables to watch, creating an organic crowd scene. The tavern at evening is the most socially alive space in any village.

See also: Music & Songs | Villages & Cultures | Weather & Seasons | Buildings

  • NPC Roles — the roles that determine which NPCs you find inside each building
  • Crafting Stations — functional stations found inside blacksmiths, taverns, temples, and herbalist huts
  • Day/Night Cycle — NPC schedules that move them between interiors and outdoor spaces