Building Interiors
Building interiors in Wanderfolk are fully explorable spaces inside 18 building types, each procedurally styled to match the village’s biome culture. Interiors contain functional crafting stations, NPCs following daily schedules, and atmospheric particle effects that bring each space to life.
Entering Buildings
Walk up to a building entrance and press E to enter. Access requires +50 reputation with the village — strangers can’t walk into people’s homes and workshops uninvited. Public buildings like taverns and temples may have lower thresholds.
Once inside, you’ll see the interior layout with furniture, equipment, and sometimes NPCs going about their daily routines.
Building Types with Interiors
| Building | Interior Features |
|---|---|
| Blacksmith | Forge, anvil, cooling barrel, weapon racks |
| Tavern / Inn | Common room, long tables, hearth, bar counter |
| Temple | Altar, candles, prayer benches, religious artifacts |
| Home (small) | Bed, table, storage chest, personal effects |
| Home (large) | Multiple rooms, kitchen area, bedroom |
| Shopkeeper | Display shelves, counter, back storage |
| Bakery | Oven, flour bins, bread racks |
| Herbalist | Drying herbs, mortar and pestle, potion shelves |
| Barracks | Weapon racks, training dummies, bunks |
| Great Hall | Throne/seat of power, long feast table, banners |
| Granary | Grain stores, sacks, storage bins |
| Mill | Grinding wheel, flour output, grain input |
| Workshop | Workbench, tools, project materials |
| Stable | Hay bales, troughs, stall dividers |
| Guildhall | Meeting table, ledgers, craft displays |
| Library | Bookshelves, reading desks, scrolls |
| Brewery | Fermentation vats, barrels, tasting area |
| Guard Tower | Lookout post, weapon storage, signal horn |
Biome-Cultural Styling
Interiors reflect the culture of their village:
- Cragborn (Mountains) — rough-hewn stone walls, iron fixtures, fur rugs, runestone carvings
- Meadowfolk (Meadow) — wooden beams, wildflower arrangements, warm hearth glow
- Tidefolk (Coast) — driftwood furniture, shell decorations, rope netting, nautical maps
- Sunsworn (Desert) — sandstone walls, colorful tiles, hanging lanterns, incense
- Crystalsingers (Crystal Caves) — crystal-embedded walls, prismatic light, geode furniture
Other cultures follow similar patterns — each biome’s architectural tradition extends into the interior.
NPC Schedules & Interiors
NPCs move between interior and exterior spaces as part of their daily schedule. The blacksmith works at the forge during the day and sleeps in the back room at night. The tavern keeper tends bar in the evening. The priest holds morning services at the temple altar.
This means you’ll find different NPCs inside buildings at different times of day. Visit the tavern at night to find the village gathered for drinks and stories. Check the smithy at dawn to catch the blacksmith starting the day’s work.
Crafting Stations
Many interiors contain functional crafting stations. The blacksmith’s forge allows smithing, the kitchen in the tavern allows cooking, the herbalist’s workshop has an alchemy table. These work identically to freestanding crafting stations but are sheltered inside buildings.
Atmosphere
Each building type has its own particle system that brings the interior to life:
| Building | Particles | Effect |
|---|---|---|
| Tavern / Inn | Embers | Warm drifting sparks from the hearth |
| Blacksmith | Forge sparks | Bright sparks that dance across the room |
| Temple | Serenity | Soft candlelight particles and gentle glow |
| Library | Dust motes | Floating specks in shafts of light |
| Bakery | Heat shimmer | Warm rising particles near the oven |
| Brewery | Steam | Wisps rising from fermentation vats |
Particles are subtle but persistent — they create a sense of warmth, activity, and lived-in texture without cluttering the screen.
Tavern Performers
When evening falls, performer NPCs enter the tavern and take the stage. Culturally authentic songs play with positional audio — louder near the stage, softer at the edges of the room. Nearby villagers gather at tables to watch, creating an organic crowd scene. The tavern at evening is the most socially alive space in any village.
See also: Music & Songs | Villages & Cultures | Weather & Seasons | Buildings
Related Articles
- NPC Roles — the roles that determine which NPCs you find inside each building
- Crafting Stations — functional stations found inside blacksmiths, taverns, temples, and herbalist huts
- Day/Night Cycle — NPC schedules that move them between interiors and outdoor spaces