Alchemy & Poisons
Wanderfolk’s alchemy system adds 22 recipes that turn monster drops into combat consumables — coatings for your weapons, throwable potions, and effect-enhancing brews. If you’ve been selling monster drops as vendor trash, the alchemy bench puts them to better use.
The Alchemy Bench
All alchemy and poison recipes are crafted at the alchemy bench, located inside alchemist buildings. Not every village has an apothecary — they appear in villages with a sufficient tier and a population that includes a herbalist or alchemist NPC. Check the village building roster when you enter a new settlement.
The alchemy bench is separate from the standard crafting stations. You cannot substitute a workbench or kitchen for alchemy work.
Monster Drop Ingredients
The majority of alchemy recipes require ingredients sourced directly from monster kills. Drops that previously had low utility now serve as the primary reagents:
| Drop | Source | Primary Use |
|---|---|---|
| Ectoplasm | Wraiths | Wither coating base |
| Venom Sac | Venomous spiders, plague oracles | Poison coating base |
| Frost Gland | Frostbound elder, ice elementals | Freeze coating base |
| Ember Core | Magma wardens, fire elementals | Burn coating base |
| Shadow Essence | Dread revenant, shadow wolves | Shadow resistance tonic |
| Bone Powder | Skeletons, lich acolytes | Purification base |
| Ichor | Thornweaver druids, plague oracle | Wither amplifier |
Dungeon boss drops yield high-potency reagents that produce stronger versions of standard recipes — longer durations, higher damage values, or reduced cooldowns on throwable potions.
On-Hit Effects
Weapon coatings apply an on-hit status effect to your target for a set number of strikes. The three primary effects are:
Burn
Deals fire damage over time after each coated hit. Burn ticks deal damage every second for 4–8 seconds depending on recipe quality. Does not stack — a second burn application refreshes the duration rather than adding a second stack.
Good against: High-HP enemies, enemies that cluster together (burn spreads to adjacent targets if they’re within close range).
Freeze
Applies a movement slow on hit, reducing the target’s speed by 30–50% for 3–6 seconds. Freeze does not stop movement entirely — it slows. Against fast-moving monsters like shadow wolves or wychwood alphas, freeze coating is one of the most effective tools for controlling the engagement range.
Good against: Fast enemies, kiting setups where you need distance between hits.
Wither
Reduces the target’s defense for the coating’s duration, making all subsequent hits — from you and your companions — deal more damage. Wither is a force-multiplier effect rather than direct damage.
Good against: Armored enemies and dungeon bosses where the defense reduction compounds across a long fight.
Throwable Potions
In addition to weapon coatings, the alchemy bench produces throwable potions — consumables thrown at a target location that apply effects to everything in the impact radius. Throwable potions are one-use items crafted in small batches.
| Potion | Effect | Radius |
|---|---|---|
| Fire Flask | Burn AoE on impact | Medium |
| Frost Vial | Freeze slow, AoE | Medium |
| Withering Draught | Wither debuff, AoE | Small |
| Smoke Bomb | Blind effect, AoE | Large |
Throwable potions are especially effective during monster raids when you want to apply effects across a clustered group without engaging in melee.
Effect Durations and Quality
Like all crafted items, alchemy output quality is determined by your crafting minigame performance. Higher quality produces:
- Longer durations — burn and wither last several seconds more per quality tier
- Stronger values — freeze slow percentage increases, wither defense reduction deepens
- More charges — weapon coatings grant more on-hit applications before wearing off
Excellent-quality burn coating can more than double the total fire damage of a normal-quality batch. The alchemy minigame rewards precision — it’s worth mastering.
Related Articles
- Crafting Stations — alchemy bench location and access
- Quality System — how minigame performance scales effect values
- Bestiary — monster drop tables for alchemy ingredients
- Monster Raids — throwable potions in village defense
- Dungeon Guide — boss drops for high-potency reagents