NPC Roles

NPC roles in Wanderfolk are the 37+ distinct occupations that determine an NPC’s daily routine, trade inventory, combat stats, job offerings, and gossip influence weight. Roles are grouped into village, military, and specialist categories, each with unique gameplay implications.

Village Roles

These are the everyday NPCs that keep villages running.

RoleDescriptionOffers JobsSells Items
FarmerTends crops, harvests fieldsYes — fieldworkSeeds, produce
FarmhandAssists the farmerNo
ShopkeeperRuns the general storeNoGeneral goods, food, tools
MerchantTraveling or specialist traderNoSpecialty goods
BlacksmithForges tools and weaponsYes — forge workWeapons, tools, metal goods
BakerBakes bread and pastriesNoBaked goods
BrewerMakes ale and spiritsNoDrinks
InnkeeperRuns the tavernNoFood, drink, rooms
BarkeepServes drinks, shares gossipNoDrinks
BarmaidWorks at the tavernNo
HerbalistGathers and sells herbsNoHerbs, potions
CandlemakerCrafts candles and wax goodsNoCandles
VillagerGeneral residentNo
ElderVillage leader, highest influenceNo
PriestTends the temple, offers blessingsNoHoly items
GardenerMaintains village gardensNo
StablehandCares for animalsNo
PerformerEntertains at taverns and gatheringsNo
ChildRoams the village, plays with animalsNo

Key Village NPCs

Elders have the highest influence in the gossip network (2x weight). Impressing the elder spreads good reputation faster. Angering the elder can lead to unilateral banishment if your reputation with them drops below -90.

Shopkeepers are central figures (1.5x influence weight) and your primary source of supplies. Their prices adjust based on your reputation — see trading for price modifier details.

Blacksmiths offer the best-paying jobs and sell weapons. Building reputation with them unlocks apprentice work at +50 rep for 50 gold per job.

Children roam villages naturally — wandering between buildings, playing with nearby animals, and heading indoors at bedtime. Orphaned children can be adopted through sustained conversation. All child dialogue uses age-appropriate responses.

Military Roles

These NPCs handle village defense and warfare.

RoleDescriptionCombat Stats
WarriorFront-line fighter140 HP, 20 damage
ShieldmaidenDefensive fighter150 HP, 18 damage
WarchiefMilitary leader160 HP, 22 damage
GuardVillage perimeter patrol130 HP, 16 damage
CaptainGuard commander145 HP, 19 damage
ScoutReconnaissance, fast movement90 HP, 16 damage
Temple GuardProtects sacred sites120 HP, 14 damage

Military NPCs can be recruited as companions for boss fights and dungeon runs once you’ve built enough reputation. Their culture’s aggression rating affects their combat effectiveness — Cragborn warriors are 16% stronger than baseline.

Specialist Roles

These rare roles appear in larger villages or specific biome cultures.

RoleDescriptionFound In
EnchanterMagical item enhancementLarge+ villages
ArchivistKeeps village records and loreAncient Ruins villages
ScribeWrites and copies documentsLarge+ villages
GuildmasterLeads the trade guildCities only
FisherCatches fishCoast, River Delta villages
WeaverMakes cloth and textilesVarious
NavigatorGuides travelersCoast villages
ProspectorFinds ore depositsMountain, Crystal Caves villages
LordRules a cityCities only
StewardManages city affairsCities only
BishopSenior religious leaderCities only

NPC Daily Schedules

NPCs follow daily routines based on their role and the time of day:

  • Dawn (5–7 AM) — wake up, leave home
  • Morning (7 AM – 12 PM) — work at their station
  • Midday (12–1 PM) — break, eat, socialize
  • Afternoon (1–6 PM) — resume work
  • Dusk (6–9 PM) — finish work, visit tavern or head home
  • Night (9 PM – 5 AM) — sleep (except guards, barkeeps)

You can find NPCs at predictable locations during their work hours — the blacksmith at the forge, the farmer in the fields, the shopkeeper at the store.