Dungeon Minimap
The dungeon minimap is a real-time overlay displayed in the top-right corner of the screen during dungeon runs. It renders a top-down view of the dungeon’s layout as you explore, tracking your position, your companions, hazards, and the boss portal. Navigating without it is possible — but inadvisable in larger dungeons.
Layout and Size
The minimap occupies a fixed 180×108 pixel panel anchored to the top-right of the screen. It scales automatically if the window is resized — the panel repositions to stay in the top-right corner regardless of viewport dimensions. The minimap cannot be moved or toggled off during a dungeon run.
Fog of War
All dungeon tiles start hidden when you enter. Tiles are revealed as you explore:
- Movement reveal: As you move through the dungeon, a 6-tile radius around your position is revealed in real time.
- Room reveal: The moment you step into a room, the entire room is instantly revealed — all walls, floors, and features within that room’s bounds become visible at once.
Revealed tiles remain visible permanently for the duration of the run. If you die and continue from a checkpoint, your revealed map is preserved.
Tile Colors
The minimap uses a distinct color per tile type:
| Tile Type | Color |
|---|---|
| Walls | Dark brown |
| Floors | Medium brown |
| Corridors | Medium brown (slightly lighter) |
| Dungeon entrance | Green |
| Boss floor | Red |
| Traps | Gold |
| Lava hazard | Orange |
| Ice hazard | Blue |
| Poison hazard | Green-tinted floor |
Traps appear on the minimap once you’ve revealed the tile they occupy — they are not pre-marked before you’ve walked near them. This means scanning the minimap ahead of your position is a reliable early warning for trap-heavy rooms, but you still need to get close enough to trigger the reveal.
Player and Companion Markers
Your position is shown as a white dot on the minimap, always centered in the panel as you move. Companion positions are shown as smaller gray dots, updating in real time as they follow you through the dungeon.
In large rooms or during chaotic fights, the companion dots make it easy to see if a companion has been separated or is chasing a target into an unrevealed area.
Boss Portal Marker
The boss portal is marked on the minimap once you’ve revealed the tile it occupies. Before you defeat the dungeon boss, the marker appears dim and static.
After the boss dies, the portal marker activates: it begins pulsing green and grows slightly brighter. This is your visual cue that the exit is open. If you’ve already revealed the boss floor area, you can navigate directly to the portal using the minimap without backtracking blindly.
Dungeon Entrance Marker
The dungeon entrance tile is permanently marked green on the minimap from the moment you enter. This is useful for planning your route back out — the entrance is always an escape option if a run goes badly.
Tips
- Check the minimap before entering a new corridor. Gold trap markers visible in an adjacent room let you approach carefully rather than walking into a trap cluster.
- Boss floors are marked red. If you see a red tile cluster while exploring, that wing leads to the boss arena. You can deliberately approach or avoid it until you’re ready.
- Use companion dots as a proxy for enemy position. If a companion dot suddenly breaks formation and moves rapidly, they’ve aggroed a monster before you have line-of-sight.
Related Articles
- Dungeon Guide — dungeon structure, scaling, and preparation
- Room Types — the different room categories and what to expect in each
- Hazards — lava, ice, and poison floor mechanics
- Companions — companion behavior and formation in dungeons
- Loot Tables — what drops in boss rooms and treasure rooms