Weapons & Equipment
Weapons and equipment in Wanderfolk encompass 11 equippable slots, 5 material tiers from starter to mithril, and a durability system that degrades gear with use. Equipment is obtained through crafting, shop purchases, and dungeon loot.
Equipment Slots
Your character has 11 slots for equipping items:
| Slot | Type | Examples |
|---|---|---|
| Head | Helmets, hoods | Iron helm, leather cap |
| Neck | Amulets, necklaces | Cursed amulet, blessing charm |
| Body | Armor, robes | Leather armor, iron plate |
| Back | Cloaks, packs | Satchel, wraith cloak |
| Hands | Gloves, gauntlets | Iron gauntlets |
| Legs | Leggings, greaves | Leather leggings |
| Feet | Boots, sandals | Iron boots |
| Main Hand | Weapons, tools | Sword, axe, pickaxe |
| Off Hand | Shields, torches | Steel shield, torch |
| Ring 1 | Rings | Stat-boosting rings |
| Ring 2 | Rings | Stat-boosting rings |
You can equip items by opening your inventory (I) and selecting the item, or by dragging it to the appropriate slot.
Weapon Tiers
Weapons progress through material tiers, each stronger than the last:
| Tier | Material | Availability | Relative Power |
|---|---|---|---|
| 1 | Starter / Wooden | Starting area, basic crafting | Lowest |
| 2 | Iron | Iron ore + forge, early-mid game | Low-medium |
| 3 | Steel | Steel ingots + forge, mid game | Medium-high |
| 4 | Obsidian | Obsidian ore + forge, late game | High |
| 5 | Mithril | Mithril ore + forge, endgame | Highest |
Each tier roughly doubles the effectiveness of the previous tier. Mithril weapons are the strongest craftable items in the game.
Weapon Types
| Weapon | Speed | Range | Style |
|---|---|---|---|
| Sword | Medium | Medium | Balanced — good for most situations |
| Greatsword | Slow | Long | High damage per hit, slower swing |
| Dagger | Fast | Short | Quick attacks, lower per-hit damage |
| Bow | Medium | Long | Ranged — requires arrows as ammo |
| Axe | Medium | Medium | Also doubles as a harvesting tool |
| Pickaxe | Slow | Short | Primarily mining, weak as weapon |
| Hoe | Slow | Short | Farming tool, very weak as weapon |
Swords are the most versatile combat weapon. Greatswords excel against single tough enemies. Bows keep you at range but require arrow crafting. Axes and pickaxes are primarily tools that can be used in combat in a pinch.
Equipment-Based Damage
Your weapon’s material tier directly multiplies your base damage output. A mithril sword deals roughly 8x the damage of a wooden one. Weapon quality further modifies this — an Excellent weapon gets a damage bonus on top of its tier multiplier, while a Poor weapon underperforms its tier. This means a Good steel sword can outperform a Poor obsidian sword in practice. Invest in both material tier and crafting skill for maximum combat effectiveness.
Armor and Defense
Armor uses a percentage-based defense system — each piece reduces incoming damage by a flat percentage, and pieces stack across equipment slots. A full set provides cumulative protection that compounds across long fights and multi-enemy encounters.
Armor Sets
| Set | Defense Per Piece | Full Set Reduction | Weight | Source |
|---|---|---|---|---|
| Leather | Low | ~15-20% | Light | Weaver loom, leather crafting |
| Chainmail | Medium | ~25-30% | Medium | Blacksmith shops, forge crafting |
| Plate | High | ~40%+ | Heavy | Blacksmith shops (wealthy villages), endgame crafting |
Each set covers four slots: head, chest, legs, and feet. Mixing tiers is viable — a chainmail chest with leather everywhere else is a practical mid-game compromise.
Some pieces also offer warmth — important for cold biomes like tundra and mountains where weather can be harsh.
Shields are equipped in the off hand and provide additional damage reduction. They don’t stack with two-handed weapons (greatswords, bows).
Durability
Every weapon, tool, and piece of armor has a durability rating that decreases with use:
- Weapons lose durability when you attack
- Tools lose durability when you harvest or mine
- Armor loses durability when you take damage
When durability reaches zero, the item breaks and is destroyed. Higher quality items have more durability:
| Quality | Durability Multiplier |
|---|---|
| Poor | 0.5x (half normal) |
| Normal | 1.0x |
| Good | 1.5x |
| Excellent | 2.0x (double normal) |
An Excellent mithril sword lasts four times longer than a Poor one. Invest in crafting skill to make your expensive materials count.
Blacksmith Repair
Don’t wait for equipment to break — visit a blacksmith to repair damaged gear. Repair costs scale with material tier and damage amount. Building reputation with blacksmiths earns repair discounts (up to 25% off at Beloved status). Regular maintenance is far cheaper than replacing destroyed equipment.
Equipment Sources
- Crafting — the primary way to get equipment. See Recipe List.
- Shops — blacksmiths sell lower-tier weapons and tools
- Dungeon loot — treasure rooms and boss drops contain high-tier gear. See Loot Tables.
- Monster drops — some monsters drop equipment. See Monster Bestiary.
Related Articles
- Recipe List — all craftable weapons, tools, and armor
- Quality System — how quality tiers affect weapon damage and durability
- Crafting Stations — the forge and other stations where equipment is made
- Boss Guide — encounters that demand high-tier gear
- Leather Tanning — the pipeline for crafting leather clothing and armor