Crafting Stations

Crafting stations in Wanderfolk are the workbenches, forges, and specialized equipment where you turn raw materials into usable items. There are 8 station types, each tied to specific recipe categories and located in different village buildings.

Station Types

StationLocationSpecialization
HandAnywhereBasic materials, simple items
WorkbenchHouses, workshopsPlanks, furniture, tools
ForgeBlacksmith buildingMetal ingots, weapons, armor
KitchenTavern, housesCooked food, baked goods
Alchemy TableHerbalist hut, templePotions, antidotes, medicines
LoomWeaver’s workshopCloth, textiles, rope
Tanning RackNear blacksmith (outdoor)Tanned leather from creature hides
AltarTempleHoly water, blessing charms, sacred items

Hand Crafting

You can craft basic items anywhere without a station. Hand recipes include:

  • Planks — from wood logs
  • Rope — from plant fiber
  • Flour — from wheat
  • Bandages — from cloth strips
  • Torches — from sticks and cloth
  • Arrows — from sticks and feathers

Hand crafting is essential for survival in the wilderness when you’re far from a village. Always carry raw materials for torches and bandages.

Forge

The forge is inside the blacksmith building. It produces the most valuable items in the game:

  • Metal ingots — iron, steel, obsidian, mithril (each tier requires the previous)
  • Weapons — swords, greatswords, daggers, bows
  • Tools — axes, pickaxes, hoes
  • Armor — shields, helmets, body armor

Forge recipes use the temperature minigame — you must manage heat levels while working the metal. Higher-tier metals require higher difficulty minigames.

Kitchen

Found in taverns and some houses. Kitchen recipes produce food that restores hunger and provides buffs:

  • Bread — basic hunger reduction
  • Stew — good hunger reduction, slight energy boost
  • Cooked meat — high hunger reduction
  • Meat pie — excellent hunger reduction with energy restoration
  • Apple pie — hunger reduction with a mood boost
  • Berry jam — moderate hunger reduction, can be gifted
  • Mushroom soup — hunger reduction with poison resistance

Kitchen recipes also use the temperature minigame — managing oven or pot heat for proper cooking.

Alchemy Table

Found at herbalist huts and temples. Alchemy produces healing and utility items:

  • Health potion — instant health restoration
  • Energy potion — instant energy restoration
  • Antidote — cures poison effects
  • Purification potion — removes curse effects

Alchemy recipes use the balance minigame — maintaining precise ingredient ratios.

Loom

Found at weaver workshops. The loom produces cloth and textile goods:

  • Cloth — from raw fiber
  • Leather armor — from hides and cloth
  • Satchel — extra inventory space

Loom recipes use the rhythm minigame — following a pattern of movements.

Altar

Found at temples. The altar produces sacred items:

  • Holy water — effective against undead monsters
  • Blessing charm — temporary stat boost

Altar recipes use the sequence minigame — following a specific ritual order.

Tanning Rack

Found outdoors near blacksmith buildings. The tanning rack converts raw creature hides into usable leather:

  • Wolf leather — from wolf pelts
  • Bear leather — from bear hides
  • Boar leather — from boar skins
  • 16 recipes total — one for each creature hide type

Tanning uses the temperature minigame — managing the curing heat for consistent quality. Tanned leather is the primary input for clothing recipes at the loom.

See Leather Tanning for the full pipeline from creature to clothing.

Finding Stations

Every village with a blacksmith has a forge. Every village with a tavern has a kitchen. Temples provide altars and often alchemy tables. Larger villages have more station variety.

If your home village lacks a specific station, you may need to travel to a neighboring village — or build reputation with a culture that has the crafting infrastructure you need.

  • Recipe List — all 195 recipes organized by station and category
  • Crafting Minigames — the 5 minigame types used at different stations
  • Quality System — how minigame performance determines item quality
  • Villages & Cultures — how village culture affects available buildings and stations
  • Buildings — the village structures that house crafting stations