The crafting table just got a lot more interesting. 39 new jewelry recipes are now available — rings, necklaces, bracelets, and crowns spanning common copper work up to elaborate enchanted pieces. If you’ve been hoarding gems and precious metals with nowhere to put them, this update is for you.
A new jeweler NPC has set up shop with her own building interior, ready to trade in fine pieces and rare materials. She’s a specialist — don’t expect to find swords on her shelves, but her stock of epic-tier gems is unlike anything in the general store. The rarest gems only drop from dungeon bosses, so there’s real incentive to push deeper.
Your equipment loadout gains a meaningful upgrade: you can now equip a ring on each hand, opening up two ring slots for stacking effects. Build for offense, defense, or a mix — the second slot changes what ring builds are actually viable.
On the alchemy side, 22 new recipes give purpose to monster drops that previously just cluttered your inventory. Craft burn, freeze, and wither effects into consumables and coatings. An enemy that ignites on hit behaves differently from one that slows — and one that withers loses the ability to regenerate. Tactical positioning matters more when the right poison turns a dangerous fight manageable.
Your monster loot is no longer vendor trash. It’s raw material.