Historical note: Wanderfolk's public release path is now Steam-first. Older update posts may refer to the browser build or earlier desktop plans as they existed when originally published.

Inventory management used to be an afterthought. Now it’s a system worth thinking about.

Every item in Wanderfolk now has weight. Your character has a maximum carry capacity, and once you cross 75% of it, your movement speed drops. Hit the cap and you can’t pick anything up. That dungeon haul of iron ore and monster drops? You’ll need to make choices about what’s worth carrying home.

Storage chests solve the long-term problem. Place one in a village and it starts with 36 slots. Upgrade it — four times, up to 144 slots — by spending silver. The chest UI is a split-pane design: your 54-slot inventory on the left, the chest on the right. Click an item to transfer it. Shift-click to split a stack in half. A dynamic weight bar shows your current carry load with yellow and red warning thresholds.

The weight system creates real trade-offs. Do you bring extra potions into a dungeon at the cost of carry capacity for loot? Do you sell that stack of iron ore to the local blacksmith at a discount, or haul it across two biomes to the mountain village where it’s worth triple? Do you stash crafting materials in your chest and travel light, or carry everything and accept the speed penalty?

Peddlers and merchants factor in too. Caravan traders buy surplus goods at competitive prices, and village merchants stock items based on local economy. Weight makes every transaction feel more meaningful — buying heavy materials far from home means planning your route back.

Frequently Asked Questions

How does inventory weight work in Wanderfolk?

Every item has weight. Your character has a maximum carry capacity. Exceeding 75% of that capacity slows your movement. At the cap, you can’t pick up new items. Storage chests in villages let you stash items — upgradeable from 36 to 144 slots. Shift-click splits stacks for precise transfers.