Character creation just got nine times bigger. Wanderfolk now features nine biome origins, each with a male and female character — 18 unique heroes in total. Pick your homeland, pick your gender, and step into a world shaped by that choice.
Every biome has its own culture, crisis, and starting conditions. The Farmland gives you a gentle start amid harvest blight. The Mountains throw you into a collapsed mine with food running short. The Desert drops you into a drought with caravans that stopped coming. The Coast, River Delta, Meadow, Ancient Ruins, Dense Forest, and Enchanted Grove each tell a different story with different starting gear, different NPCs, and different first challenges.
Each character carries a backstory that NPCs react to. A Faewalker talking to an herbalist hears about grove magic. A Mountain Fighter approaching a blacksmith gets respect for their strength. Your origin isn’t just flavor — it shapes early dialogue and relationship building.
The character selection screen previews each hero’s backstory and starting stats before you commit. No blind picks.
Cloud saves now sync your progress across devices. Four save slots stored server-side mean you can start a run on your desktop and continue on your laptop. Each slot tracks your day number, character, season, gold, and a timestamp. Save and load from the pause menu — your world travels with you.
Frequently Asked Questions
How many playable characters does Wanderfolk have?
Eighteen — two per biome (one male, one female) across nine biomes. Each character has unique starting gear, stats, and a backstory that shapes NPC interactions. All characters share the same progression systems; the difference is your opening chapter.
Does Wanderfolk have cloud saves?
Yes. Four cloud save slots sync your progress server-side. Save from the pause menu on any device and load it on another. Each slot stores your complete game state including NPC relationships, inventory, reputation, and world progress.