<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Wanderfolk Updates</title><description>Development updates for Wanderfolk — a medieval survival RPG with AI-powered NPCs.</description><link>https://wanderfolk.ai/</link><item><title>Vows Under the Peaks</title><link>https://wanderfolk.ai/updates/2026-04-11-romance-and-marriage/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-04-11-romance-and-marriage/</guid><description>Romance has deepened — NPCs can now be courted, proposed to, and married in full village ceremonies. Your spouse moves into your home, sleeps beside you, and greets you every morning.</description><pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate></item><item><title>The Forge Burns Hotter</title><link>https://wanderfolk.ai/updates/2026-04-09-crafting-redesign/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-04-09-crafting-redesign/</guid><description>A four-phase crafting overhaul — retuned mini-games, better visual feedback, a full UI redesign, and quality scores that actually matter.</description><pubDate>Thu, 09 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Old Pell&apos;s Farm</title><link>https://wanderfolk.ai/updates/2026-04-09-new-player-experience/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-04-09-new-player-experience/</guid><description>The first five minutes of the game, completely rebuilt. A named caretaker greets you at spawn, starter crops are ready to harvest, and day one is forgiving.</description><pubDate>Thu, 09 Apr 2026 00:00:00 GMT</pubDate></item><item><title>A Helping Hand</title><link>https://wanderfolk.ai/updates/2026-03-31-onboarding-hints/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-31-onboarding-hints/</guid><description>A new contextual hint system teaches game mechanics as you encounter them, and four day-1 intro quests send villagers to physically walk you to the blacksmith, herbalist, priest, and weaver.</description><pubDate>Tue, 31 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Forage, Plant, Cook</title><link>https://wanderfolk.ai/updates/2026-03-30-culinary-and-crops/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-30-culinary-and-crops/</guid><description>Wild crop seeds now drop from foraging across biomes, exotic crops can be planted on your farm, and a new culinary sub-branch in the skill tree makes cooked food significantly more powerful.</description><pubDate>Mon, 30 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Death Is Not the End</title><link>https://wanderfolk.ai/updates/2026-03-30-party-survival/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-30-party-survival/</guid><description>Your party now survives your death — companions persist through respawn instead of scattering. Plus auto-antidote for poison, village mobilization against raids, and abandoned estate improvements.</description><pubDate>Mon, 30 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Little Footsteps</title><link>https://wanderfolk.ai/updates/2026-03-29-village-children/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-29-village-children/</guid><description>Villages now have children — small NPCs who roam the streets, play with animals, and go to bed at night. Orphaned children can be adopted through conversation, and all child dialogue runs on a dedicated model tuned for age-appropriate responses.</description><pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Quests That Know Your World</title><link>https://wanderfolk.ai/updates/2026-03-28-smarter-quests/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-28-smarter-quests/</guid><description>Kill quests now draw targets from all biomes near your village, so a river delta settlement near swamp and coast sends you after swamp toads and giant crabs — not just the same piranhas every time.</description><pubDate>Sat, 28 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Bandits Learn to Retreat</title><link>https://wanderfolk.ai/updates/2026-03-28-bandit-tactics/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-28-bandit-tactics/</guid><description>Bandit raids now feature dive-and-regroup maneuvers, edge luring to pull defenders out of position, and organized retreat when outmatched — plus post-combat regeneration for companions and village defenders.</description><pubDate>Sat, 28 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Villages That Survive</title><link>https://wanderfolk.ai/updates/2026-03-28-village-economy/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-28-village-economy/</guid><description>Autonomous village economies have been stabilized so harsh biome villages no longer collapse at startup, caravans trade more effectively, and positive deeds now override negative gossip.</description><pubDate>Sat, 28 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Safer Cities, Stronger Allies</title><link>https://wanderfolk.ai/updates/2026-03-27-spawn-rings-and-companions/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-27-spawn-rings-and-companions/</guid><description>Origin cities now have monster exclusion zones, tiered spawn rings scale difficulty with distance from home, companion party stats scale from your power level, and dungeon encounters have been rebalanced across all biomes.</description><pubDate>Fri, 27 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Coat Your Blade, Tan Every Hide</title><link>https://wanderfolk.ai/updates/2026-03-27-weapon-coatings-and-crafting/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-27-weapon-coatings-and-crafting/</guid><description>Weapon coatings now show remaining charges in the HUD, misses no longer waste them, gold ingot forging adds a new crafting tier, and every monster hide and fur now has a tanning recipe.</description><pubDate>Fri, 27 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Bosses Fight Back</title><link>https://wanderfolk.ai/updates/2026-03-26-boss-overhaul/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-26-boss-overhaul/</guid><description>Phase-based boss combat, dungeon AOE attacks, a difficulty banner at dungeon entrances, and a new Monster Hunter achievement line.</description><pubDate>Thu, 26 Mar 2026 00:00:00 GMT</pubDate></item><item><title>77 New Monsters</title><link>https://wanderfolk.ai/updates/2026-03-26-monster-expansion/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-26-monster-expansion/</guid><description>77 new creature types, 14 elite lieutenant mini-bosses, party-scaled spawning, and passive ambush predators that wait for you to get close.</description><pubDate>Thu, 26 Mar 2026 00:00:00 GMT</pubDate></item><item><title>A Gentler Start</title><link>https://wanderfolk.ai/updates/2026-03-26-new-player-onboarding/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-26-new-player-onboarding/</guid><description>New players now start on their farm, with a guided first quest, automatic quest item collection, and year-round crop planting.</description><pubDate>Thu, 26 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Find Your Way in the Dark</title><link>https://wanderfolk.ai/updates/2026-03-25-dungeon-minimap/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-25-dungeon-minimap/</guid><description>A real-time dungeon minimap with fog of war, party tracking, and a boss portal marker so you always know where you are.</description><pubDate>Wed, 25 Mar 2026 00:00:00 GMT</pubDate></item><item><title>39 Jewels and 22 Poisons</title><link>https://wanderfolk.ai/updates/2026-03-25-jewelry-and-alchemy/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-25-jewelry-and-alchemy/</guid><description>A massive jewelry expansion, a dedicated jeweler NPC, dual ring slots, and 22 new alchemy recipes that turn monster drops into tactical weapons.</description><pubDate>Wed, 25 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Night Terrors</title><link>https://wanderfolk.ai/updates/2026-03-25-monster-raids-and-bandits/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-25-monster-raids-and-bandits/</guid><description>Organized undead raids, coordinated bandit squads, and shared aggro make nights genuinely dangerous.</description><pubDate>Wed, 25 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Watch Your Village Grow</title><link>https://wanderfolk.ai/updates/2026-03-24-civic-production-stats/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-24-civic-production-stats/</guid><description>Civic works now display live production stats and progress directly on the village map.</description><pubDate>Tue, 24 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Wanderfolk Goes Desktop</title><link>https://wanderfolk.ai/updates/2026-03-24-steam-and-credits/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-24-steam-and-credits/</guid><description>Wanderfolk&apos;s public launch is shifting to Steam, along with cloud saves, launch pricing plans, and the first discussion of AI credit sustainability.</description><pubDate>Tue, 24 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Villages Fight Smarter</title><link>https://wanderfolk.ai/updates/2026-03-23-war-and-defense/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-23-war-and-defense/</guid><description>Defenders rally properly, war is visible on the world map, and fatigue now affects how hard your fighters hit.</description><pubDate>Mon, 23 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Tighter, Faster, Stabler</title><link>https://wanderfolk.ai/updates/2026-03-20-polish-and-stability/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-20-polish-and-stability/</guid><description>A sweeping polish pass fixes food spoilage stacking, cleans up reputation panels, and tunes social dynamics across the board.</description><pubDate>Fri, 20 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Stronger Bonds, Tougher Gear</title><link>https://wanderfolk.ai/updates/2026-03-19-romance-and-durability/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-19-romance-and-durability/</guid><description>Romance reaches more NPCs across every biome, crafting shows weapon stats upfront, and curiosities reveal their secrets.</description><pubDate>Thu, 19 Mar 2026 00:00:00 GMT</pubDate></item><item><title>The Wild Gets Teeth</title><link>https://wanderfolk.ai/updates/2026-03-19-creature-ecology-expanded/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-19-creature-ecology-expanded/</guid><description>Predator-prey stamina, territorial aggression, and coordinated pack hunts make the wilderness feel truly alive.</description><pubDate>Thu, 19 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Nine Biomes, Eighteen Heroes</title><link>https://wanderfolk.ai/updates/2026-03-18-nine-biomes-eighteen-heroes/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-18-nine-biomes-eighteen-heroes/</guid><description>The world of Wanderfolk expands to nine distinct biomes, each with two playable characters to choose from.</description><pubDate>Wed, 18 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Play Your Way: Peaceful Mode (Fully Polished)</title><link>https://wanderfolk.ai/updates/2026-03-18-peaceful-mode/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-18-peaceful-mode/</guid><description>Peaceful mode is now complete — dungeons are fully explorable without combat, and all edge cases are ironed out.</description><pubDate>Wed, 18 Mar 2026 00:00:00 GMT</pubDate></item><item><title>NPCs Come to You</title><link>https://wanderfolk.ai/updates/2026-03-18-proactive-buyers/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-18-proactive-buyers/</guid><description>Merchants now walk up and offer to buy your freshly harvested crops — no more chasing down a buyer.</description><pubDate>Wed, 18 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Peaceful Mode and Caravan Routes</title><link>https://wanderfolk.ai/updates/2026-03-17-peaceful-mode-caravans/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-17-peaceful-mode-caravans/</guid><description>A new peaceful difficulty removes all combat for players who want to focus on village life, plus caravan traders now navigate terrain intelligently.</description><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Your Village, Your Rules</title><link>https://wanderfolk.ai/updates/2026-03-16-village-initiatives/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-16-village-initiatives/</guid><description>Propose civic projects, rally NPC support, deliver materials, and shape your village&apos;s specialization through a new initiative system.</description><pubDate>Mon, 16 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Pack Light or Pack Smart</title><link>https://wanderfolk.ai/updates/2026-03-15-inventory-overhaul/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-15-inventory-overhaul/</guid><description>A weight-based carry system, upgradeable storage chests with up to 144 slots, and split-stack transfers that make inventory management feel right.</description><pubDate>Sun, 15 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Sharper Conversations</title><link>https://wanderfolk.ai/updates/2026-03-14-npc-chat-quality/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-14-npc-chat-quality/</guid><description>NPC conversations now adapt to your relationship depth — strangers speak cautiously, friends share secrets, and every reply feels more human.</description><pubDate>Sat, 14 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Start in the City, Save to the Cloud</title><link>https://wanderfolk.ai/updates/2026-03-13-city-starts-cloud-saves/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-13-city-starts-cloud-saves/</guid><description>Nine biome origins with 18 playable characters, plus cloud saves that follow you across devices.</description><pubDate>Fri, 13 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Crafting Reimagined</title><link>https://wanderfolk.ai/updates/2026-03-12-crafting-minigames-rework/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-12-crafting-minigames-rework/</guid><description>Four thematic crafting archetypes replace the old minigame system — forge shaping, crucible control, loom tracing, and precision measuring.</description><pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Bows and Fireballs</title><link>https://wanderfolk.ai/updates/2026-03-11-ranged-combat/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-11-ranged-combat/</guid><description>Ranged combat arrives — bows fire arrows, wands launch fireballs, and the G key changes everything about how you fight.</description><pubDate>Wed, 11 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Emergent Quests &amp; Rock-Solid Stability</title><link>https://wanderfolk.ai/updates/2026-03-10-emergent-quests/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-10-emergent-quests/</guid><description>A dynamic quest system that emerges from NPC relationships and village needs, plus major stability improvements across rendering and server systems.</description><pubDate>Tue, 10 Mar 2026 00:00:00 GMT</pubDate></item><item><title>The World Fights Back</title><link>https://wanderfolk.ai/updates/2026-03-09-the-world-fights-back/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-09-the-world-fights-back/</guid><description>Combat overhaul, dungeon parties, bandit encounters, and monster rivalries transform Wanderfolk&apos;s danger landscape.</description><pubDate>Mon, 09 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Moments That Matter</title><link>https://wanderfolk.ai/updates/2026-03-08-cutscene-interludes/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-08-cutscene-interludes/</guid><description>48 hand-painted cutscene interludes bring key relationship moments to life — first kisses under moonlight, forging blades at the anvil, village feasts in your honor. Each scene adapts to your biome&apos;s culture with 192 unique art pieces.</description><pubDate>Sun, 08 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Steel, Chain, and Plate</title><link>https://wanderfolk.ai/updates/2026-03-07-armor-overhaul/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-07-armor-overhaul/</guid><description>Three full armor sets with head, chest, legs, and feet slots. Percentage-based defense. Tougher overland monsters with ranged attacks and crowd control demand real gear preparation.</description><pubDate>Sat, 07 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Bandits Learn New Tricks</title><link>https://wanderfolk.ai/updates/2026-03-07-bandit-tactics/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-07-bandit-tactics/</guid><description>Bandit groups now field archers, healers, and tactical positioning. Smarter threat evaluation and three-way encounters between bandits, defenders, and the player create battlefield chaos.</description><pubDate>Sat, 07 Mar 2026 00:00:00 GMT</pubDate></item><item><title>The Wild Gets Wilder</title><link>https://wanderfolk.ai/updates/2026-03-07-creature-ecology/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-07-creature-ecology/</guid><description>Predator-prey ecology, monster territorial rivalry, and creature health bars bring the wilderness to life — wolves hunt rabbits, monsters fight each other, and every creature now shows its health when engaged.</description><pubDate>Sat, 07 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Every Villager Has a Story</title><link>https://wanderfolk.ai/updates/2026-03-07-npc-personality/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-07-npc-personality/</guid><description>Procedurally generated backstories give every NPC a history — how they got their role, what they dream about, what they fear. Conversation depth tracking means they open up more as trust grows.</description><pubDate>Sat, 07 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Choose Your Path</title><link>https://wanderfolk.ai/updates/2026-03-07-skill-tree/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-07-skill-tree/</guid><description>A new skill tree lets you spend achievement points on permanent passive upgrades — combat damage, crafting quality, farming yield, and companion strength.</description><pubDate>Sat, 07 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Survival Gets Real</title><link>https://wanderfolk.ai/updates/2026-03-07-three-tier-stats/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-07-three-tier-stats/</guid><description>HP is now separate from energy. Three survival bars — hunger, health, and energy — each with distinct mechanics, plus a sprint system that trades energy for speed.</description><pubDate>Sat, 07 Mar 2026 00:00:00 GMT</pubDate></item><item><title>They Remember Your Name</title><link>https://wanderfolk.ai/updates/2026-03-05-depth-aware-conversations/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-05-depth-aware-conversations/</guid><description>NPCs now greet you differently based on how well they know you — strangers introduce themselves, friends reference your last conversation, and close friends treat you like family.</description><pubDate>Thu, 05 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Til Death Do Us Part</title><link>https://wanderfolk.ai/updates/2026-03-05-romance-overhaul/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-05-romance-overhaul/</guid><description>Romance goes all the way — propose at the village square, watch NPCs gather for the ceremony, then build a shared household where your partner farms, trades, and fills the pantry while you&apos;re adventuring.</description><pubDate>Thu, 05 Mar 2026 00:00:00 GMT</pubDate></item><item><title>The Merchants Learn</title><link>https://wanderfolk.ai/updates/2026-03-05-smart-caravans/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-05-smart-caravans/</guid><description>Caravans now understand village economies — buying surpluses, selling into shortages, routing toward profit, and carrying trade news between settlements.</description><pubDate>Thu, 05 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Pack Light, Store Heavy</title><link>https://wanderfolk.ai/updates/2026-03-04-storage-and-weight/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-04-storage-and-weight/</guid><description>A 36-slot storage chest in your house and a carry weight system that slows you down when you&apos;re overloaded.</description><pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Thread, Hide, and Craft</title><link>https://wanderfolk.ai/updates/2026-03-03-crafting-pipeline/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-03-crafting-pipeline/</guid><description>A new weaver loom building, 16 leather tanning recipes, 4 new clothing items, and a tanning rack turn creature hides into wearable goods.</description><pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate></item><item><title>The Wild Fights Back</title><link>https://wanderfolk.ai/updates/2026-03-02-creature-combat/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-02-creature-combat/</guid><description>128 creatures now fight, flee, and defend their territory across 8 behavioral archetypes — with aggro indicators, protected creature penalties, and loot drops for 30 species.</description><pubDate>Mon, 02 Mar 2026 00:00:00 GMT</pubDate></item><item><title>The World at a Glance</title><link>https://wanderfolk.ai/updates/2026-03-02-world-map/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-02-world-map/</guid><description>Press M to open a full-screen world map with canvas-rendered terrain, building footprints, a home village marker, and drag-to-pan navigation.</description><pubDate>Mon, 02 Mar 2026 00:00:00 GMT</pubDate></item><item><title>69 Achievements</title><link>https://wanderfolk.ai/updates/2026-03-01-achievements/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-01-achievements/</guid><description>A full achievement system with 69 milestones across four tracks — Combat, Exploration, Social, and Progression — with tiered rewards and player titles.</description><pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Secrets in the Wild</title><link>https://wanderfolk.ai/updates/2026-03-01-secrets-in-the-wild/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-01-secrets-in-the-wild/</guid><description>Trees now hold one-time biome-themed treasure across four rarity tiers, and 41 creature types roam the wilderness with habitat preferences that make every biome feel alive.</description><pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Villages Speak</title><link>https://wanderfolk.ai/updates/2026-03-01-villages-speak/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-01-villages-speak/</guid><description>500+ ambient speech bubble templates let NPCs chat with each other in floating conversations — context-aware, threaded, and culturally flavored. Plus 39 original performance tracks across 13 biomes.</description><pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate></item><item><title>A Place to Call Home</title><link>https://wanderfolk.ai/updates/2026-03-01-a-place-to-call-home/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-03-01-a-place-to-call-home/</guid><description>Building interiors now have atmospheric particles — tavern embers, forge sparks, temple serenity — and you can claim houses and farms by earning enough renown or gold.</description><pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Overheard: NPC-to-NPC Conversations</title><link>https://wanderfolk.ai/updates/2026-02-27-eavesdropping/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-02-27-eavesdropping/</guid><description>Villages now have ambient NPC chatter — walk near a chatting pair, press E to eavesdrop, and discover gossip, relationships, and village dynamics without spending reputation.</description><pubDate>Fri, 27 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Village Renown &amp; the Daily Summary</title><link>https://wanderfolk.ai/updates/2026-02-27-village-renown/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-02-27-village-renown/</guid><description>A new civic standing system tracks your deeds across five tiers — from Stranger to Village Hero — with price discounts, ceremonial recognition, and a nightly summary that makes progress tangible.</description><pubDate>Fri, 27 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Simulation Meets Agent AI</title><link>https://wanderfolk.ai/updates/2026-02-24-simulation-agent-feedback-loop/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-02-24-simulation-agent-feedback-loop/</guid><description>NPC daily simulation outputs now feed directly into the real-time agent system — mood affects behavior, commitments drive actions, and NPCs seek the player out for reasons, not random rolls.</description><pubDate>Tue, 24 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Wanderfolk AI NPCs Now Walk Up and Introduce Themselves</title><link>https://wanderfolk.ai/updates/2026-02-24-npc-curiosity-approach/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-02-24-npc-curiosity-approach/</guid><description>In Wanderfolk, when you enter a village for the first time, the most curious NPC walks over to greet you — personality-driven selection, ambition-flavored greetings, and a gold indicator that makes every first contact feel alive.</description><pubDate>Tue, 24 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Autonomous NPC Simulation</title><link>https://wanderfolk.ai/updates/2026-02-23-autonomous-npc-simulation/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-02-23-autonomous-npc-simulation/</guid><description>NPCs now live their own lives when you&apos;re away — forming friendships, arguing, celebrating, and shifting the social landscape of every village.</description><pubDate>Mon, 23 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Social Commitments — Promises Have Consequences</title><link>https://wanderfolk.ai/updates/2026-02-23-commitment-graph/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-02-23-commitment-graph/</guid><description>NPCs now make structured promises to each other — deliveries, guard shifts, social visits, craft orders, temple duties — and face real trust consequences when they keep or break them.</description><pubDate>Mon, 23 Feb 2026 00:00:00 GMT</pubDate></item><item><title>World Memory &amp; Rumor Network</title><link>https://wanderfolk.ai/updates/2026-02-23-world-memory-rumor-network/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-02-23-world-memory-rumor-network/</guid><description>Everything that happens in the world now feeds into a causal memory layer — village events, NPC actions, and commitment outcomes become gossip that villagers reference in conversation.</description><pubDate>Mon, 23 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Wanderfolk RPG Romance System — AI NPC Relationships with 8 Archetypes</title><link>https://wanderfolk.ai/updates/2026-02-20-romance-system/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-02-20-romance-system/</guid><description>Wanderfolk&apos;s new romance system lets you build real relationships with AI NPCs — eight unique character archetypes, gift-giving mechanics, and emotional arcs that evolve through genuine conversation.</description><pubDate>Fri, 20 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Type-Aware Social Bonds</title><link>https://wanderfolk.ai/updates/2026-02-20-type-aware-social-bonds/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-02-20-type-aware-social-bonds/</guid><description>NPC relationships now remember what kind of bond they share -- spouses, parents, rivals, and more behave true to their nature over time.</description><pubDate>Fri, 20 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Crystal Caves, Dark Hollows, and Ancient Ruins Expanded</title><link>https://wanderfolk.ai/updates/2026-02-19-crystal-caves-biome/</link><guid isPermaLink="true">https://wanderfolk.ai/updates/2026-02-19-crystal-caves-biome/</guid><description>Three rare biomes have been dramatically expanded with larger regions, denser formations, and new dark hollow obstacles.</description><pubDate>Thu, 19 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Dungeon Lighting &amp; 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